

New: Added LOD cross-fading support for Tree Soft Occlusion shaders New: Added help menu items to access online documentation

New: Added temporary menu item to fix Unity 2021.2.8 shader compiler bug New: Added Select Shader button when there is an incompatible shader warning under prototype settings New: Added menu item option to add Detail Managers under Terrain Game Objects New: MapMagic 2 integration floating origin support New: MapMagic 2 integration editor simulation support for Terrain details
#HIDATA MAC UPDATE#
This update also includes various other improvements and fixes. Please make sure to re-import the GPUI_MapMagic2_Integration package under GPUInstancer/Extras after updating to access these new features. There is also improvements for MapMagic 2 integration. So now you can use these assets with GPUI. shader conversion support for Better Lit Shader and also a stackable for Better Shaders. We added a temporary menu item to fix this under Tools->GPU Instancer->Help->Unity 2021.2.8 Shader Bug Fix. GPUI v1.7.1 is now available on the Asset Store.īe advised that there is currently a shader compiler bug with Unity 2021.2.8f1 which arbitrarily removes the procedural instancing variants on builds.
